Hello,
I have a C++ weapon class similar to the shooter game’s weapon class. I have created a blueprint class with the C++ class as a parent to set it’s mesh and other attributes.
Everything works fine, but the mesh is rotated 90 degrees downward. The shootergame’s blueprint rotates the 3rd person mesh 90 degrees up to offset this. But in my blueprint, I only have the option to scale:
I have tried setting the mesh component to moveable, setting it to root, NOT root, ect.
Thanks in advance!