Static Mesh in Actor not appearing in Level

I’ve imported a key model from CGTrader, but it’s static mesh isn’t appearing in game, despite appearing in the Actor Instance. The scale is set to 1 on every axis, and all default visibility options are enabled, yet still can’t figure out the issue. Any advice?


Cheers.

It’s either tiny, or ridiculously large, probably.

Try just clicking F after selecting it…

So I found the issue, but I still have a little hurdle. The actor and static mesh aren’t technically “grouped” together;


I’ll try to figure out how to make the static mesh move with the actor, instead of having to go into details and drag both one after the other. I’ve got a few Actors in my level already, so I should easily find the discrepancy.

It’s looking like the pivot point is in the wrong place. You can fix it with in modelling mode

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