I’ve been trying out Unreal Engine 4 for a few days, and I’ve started to import a static mesh from Blender to the engine. But I have an issue with how the material is scaling.
See here : ://imgur/TXvFzzX Left is a wall from Starter content, and left is mine.
I’m new to either UE or Blender, so I guess I’ve missed something. I did an UV mapping in Blender with Lightmap pack, unwrap, or Smart UV Project. And the lightmap was done in UE while importing.
I can achieve a good looking wall by increasing U and VTiling in Texcoord but I think it can be fixed other but by making a custom material and ajusting U and VTiling for each mesh.
Dunno if I explained it well, thanks for reading though