Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
static meshes using wpo materials turn invisible or start to flicker . and due to the lack of options available to use to increase the bounds this has become a issue
Steps to Reproduce
use/create any static mesh with a material that uses a world position offset that rotates the mesh around it’s pivot point
Expected Result
expect the mesh to be visible but due to no access to bound settings this is not the expected result
Observed Result
result
mesh flickering because of bound scale being too small when using material world position offset
should be able to increase bounds by default. we can only preview the bounds and not edit them.
Platform(s)
pc windows 11 uefn