Static Mesh Flicker Bug due to bounds When Using WPO

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

static meshes using wpo materials turn invisible or start to flicker . and due to the lack of options available to use to increase the bounds this has become a issue

Steps to Reproduce

use/create any static mesh with a material that uses a world position offset that rotates the mesh around it’s pivot point

Expected Result

expect the mesh to be visible but due to no access to bound settings this is not the expected result

Observed Result

result

mesh flickering because of bound scale being too small when using material world position offset

should be able to increase bounds by default. we can only preview the bounds and not edit them.

Platform(s)

pc windows 11 uefn


Same issue here, it still hasn’t been fixed, I know op is using the luxury supreme energy material. The abductors are one of the easiest ones to show because its more apparent on large objects, but the issue is also present on other props, including the pre-made ones, like the sanctuary windmills, or any of the vent fans, just to name a few. I would love it if this got fixed soon because the abductor trenches look horrible when flying through as you can see in the video.