Hi
I have made some static meshes in blender, and imported them to UE4
When i build the lighting, the objects emits color on one side.
It doesn’t seem that it is a specific side that lights up.
In other areas of the level it can be the facing, back, top, bottom and sideplanes that lights up.
The objects are rotated copies of each other, so i am puzzled with why some are perfect and some are not.
I have tried increasing lightmap resolution from 64 to 512, and it only does so it lights up further away.
Any ideas to what is wrong?