Static Mesh extend like Venom

It doesn’t work on 4.7 and also 4.26 :smiling_face_with_tear:
It worked initially but after restarting the game the zombie still try to extend his head
BUT there is no issues with the trees anymore in 4.7
I tried to change the Nvidia installation by Game Ready to Studio, it does nothing
I have this on the Log when I hit the head :
LogScript: Warning: Script Msg: Attempted modulo 0 - returning 0.
LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
LogSkinnedMeshComp: execBoneIsChildOf: BoneName ‘None’ not found in SkeletalMesh ‘SK_ZombieAA’