When creating a blueprint based off of the Tower class, static mesh details wont show up. Any idea how I can fix that?
Tower.h
private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Mesh, meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* TowerMesh;
Tower.cpp
ATower::ATower()
{
//Root Component - BoxComponent
UBoxComponent* BoxComponent = CreateDefaultSubobject<UBoxComponent>(TEXT("RootComponent"));
RootComponent = BoxComponent;
BoxComponent->InitBoxExtent(FVector(width, height, depth));
BoxComponent->SetCollisionProfileName(TEXT("Tower"));
//Create mesh component
TowerMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("TowerMesh"));
TowerMesh->AttachTo(RootComponent);
}