Static Mesh Component(Inherited) missing in IOS!

Hi all,

I’ve created actor(Train) class instance with UStaticMeshComponent class (BlockMesh) and UStaticMeshComponent array (UStaticMeshComponentCOMP0,1,2,…) as shown below. It works fine in Mac package and in editor, but in IOS package UStaticMeshComponentCOMP0,1,2,3,… are missing.

Could you please help me to find the solution for this issue.