Static mesh cannot be selected with glass material.

Hello, guys!.. How are you?

Please, I can’t select any mesh in my scene that has any glass material… And when I create a new static mesh in the scene, apply the glass material and try to select it, the mesh that is behind it is the one that is being selected. This is so crazy!.. Help! :flushed:




Press T and you should be able to select it from the viewport

Hello, Arkiras! How are you?

Thanks for your support!.. But pressing “T” didn’t work.

Best regards!

Hmm that’s weird. We have a invisible boxes with no collision and 100% transparency and they are selectable after pressing T in editor.

It’s not such a great implementation because the editor gives no apparent feedback, not even a log event, that T has be pressed. :expressionless:

Hello, Shmoopy!.. How are you?

Indeed, after pressing “T” three or four times on the keyboard, I was able to select the mesh!

Thank you very much for your attention and help, my friend!

Big hug! :open_hands: