I am trying to make an RTS game which will require me to have a way to check whether there is already a building where I am trying to place a new one.
I have a ‘ghost’ building that uses the same model as the building that I want to place with a transparent material. Both the actual buildings and the ghost building mesh components are set to generate overlap events and everything but no overlap triggers.
Events on each actor:
Settings on both mesh components (Note that I have tried everything as WorldStatic and WorldDynamic):
Does your Static Mesh Actor itself have collision? Sometimes when you import a custom static mesh it doesn’t have collision on it so you have to go into the actor itself and apply a collision of some sort. I usually just use a simplified collision.