I have a MyCharacter asset consisting of a Capsule Component (Inherited), ArrowComponent (Inherited), Mesh (Inherited), CharacterMovement component (inherited), First Person Camera, a skeletal mesh with animations (inside the camera), and a static mesh (a sphere) also inside the camera.
When I run the game, the First Person mesh (arms and gun) move perfectly with the camera, but the static sphere I added does not move with the character. Is there a way to make the sphere move with the character?
Hi!
How are you moving your character in the Event Graph? Are you using the “Add Movement Input” referencing the “Player Character” “Forward” and “Right Vector”? It should move all components inside the character blueprint.
Figured it out. The problem was I had created an instance of My Character in the game so I could see how it looked in the world. When I deleted the instance of MyCharacter and just allowed it to be spawned on start, everything works as expected.