Static Mesh Actor disappearing in Game View or Camera Views - Solution

I have a model imported to Unreal through DataSmith. Once piece of this model, a static mesh actor would not show up in any, and every new, camera view added. The end goal was to render out a still render through Movie Render Queue so I needed it to show up.

Issue:
Static Mesh actor was showing up in the editor but would turn off in Game View or any Camera Actor View I added to the project.

What I tried that didn’t work but worked for other people:

  • Toggle “Actor Hidden in Game” on and off
  • Reset the “Default World Partition Settings”
  • Changed LOD “Desired Max Draw Distance from 0.0 to 0.5”

What Worked

  • Turning on “Never Distance Cull” in details under Actor-LOD-Advanced. I also left “Allow Cull Distance Volume” on.

Hope this helps someone. Read through a lot of forums and none of the proposed solutions were working so I just started checking and unchecking boxes until something worked.

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