Static lights experience a cutoff after baking

I’m working on a project using UE5.4, and after baking the lighting, I’ve noticed that two of the rectangle lights are causing a harsh cutoff on the mesh. Initially, I managed to resolve this by creating a new light and placing it in the same position as the old one, but this solution no longer works. I’m curious about what could be causing the issue. The lights are positioned within a glass fixture, and they are configured not to cast shadows.