I have problem with my lights building. I’ve both static and stationary lights in the scene. All the stationary lights are baking fine, but static lights do not at all like they’ve never exist. I’ve read all threads about lighting issues and their solutions on Unreal’s Answers but none of them helped yet.
• My scene is originally created with 4.12.5 version (but I tried to open it on 4.14.3 and same problem happen)
• Machine: i5-2500K / GTX 970 / 32GB RAM / Windows 7 System
• All the lightmap stuff like resolutions, UV’s etc are properly set.
• Tried to bake static point lights on a new blank level with some BSPs and it WORKED.
• The only warning I get after bake is: “SkySphereBlueprint Collision enabled but StaticMesh (SM_SkySphere) has no simple or complex collision.”
Would be super-grateful for any suggestions, Thank you.
hi guys!I have no idea in lighting but testing things i found some things.
1- when a material is 100% metallic, it bounces all the light, so it is dark, and that’s why i thought that the lights didn’t work.
2- the static lights only create the fixed final color on the static elements around it and the “residual air light” that iluminate a little the dynamic objects that came closer in real-time game. The only way I found to really illuminate powerfully a dynamic object that comes closer (like the chararcter) is turning the static lights into stationary lights (dynamic lights too but they are much more expensive)