I have this static mesh that represents a cave. It works fine with stationary lights. It also appears ok while in “preview mode” with static lights, like the imave below:
However, after build the lights (using a static light), the light disapears completelly:
The lightmap seems ok to me:
Both light and mesh are configured with static mobility:
I saw a lot of similar issues around the internet, but was not able to find an answer. I have no idea what is going on and how to fix it. Any help will be appreciated.