Static Lighting Refuses To Bake 5.2

Does anyone here have any idea why i cant bake static lighting anymore? I switched to gpu lightmass for 20 minutes, didnt like it and switched back and now nothing will bake, like legit none of my lights contribute to the build at all, pitch black. Ive tried basically everything besides reinstalling windows and the engine, that might have to be the next step.

Was thinking maybe it was a swarm agent issue because i was having a thing where it was trying to connect to second render agent that didnt exist, got that switched back to localhost and even ran a repair tool to fix WMI issues and still nothing
Stationary lights will bake but i have no shadows

From what i can see with light map visualization the little balls are the colors they should be. But when i go into lighting only everything is grey except for my moveable objects?

I’m in 5.2, been working on this project for a year and have never had an issue baking lights till now. I just wanted to see if i could speed up bake times and now my game is trapped in the dark ages

Lumen is off, gpu lightmass is now off, hardware ray tracing is off. Only ever used SSGI, turned lumen off a year ago and never touched it