The static lighting workflow for world partition seems to be working fine, however, when launching on device it says that no precomputed lighting exists. Everything is fine in PIE, the commandlet runs without error and I’m seeing the baked lighting just fine. It’s only when packaging and running on device that everything is missing.
Steps to Reproduce
To reproduce:
- Create a world parition level
- Add a data layer
- Add a level instance to the data layer
- Bake lighting using the commandlet
- Package and run on a mobile device (android in my case)
Hi Daniel,
Static lighting should be supported for that case on mobile. Do you happen to have a small repro project that recreates the issue?
Best regards.
Hi Daniel,
In my earlier response, when I said 'for that case ', I was referring to that. Do you happen to have a small project that reproduces the issue?
Best regards
It’s not static lighting per se. It’s static lighting in a world partition level for a level instance in a data layer.
Works in PIE but not in a packaged build.