Static lighting disabled: which lighting type is the cheapest (static / stationary / movable)

Hi, when we do a project without any baked lighting (static lighting turned off in project settings), is static light still the cheapest in performance and movable the most expensive?

I only found in the docs that movable is the cheapest when light has no shadows, but I remember an experienced generalist telling me to use movable lights and ignore the description in complete dynamic lighting project, though I couldn’t find any proofs for that later.

Static and stationary are much cheaper to run than moveable.

But… you pay for it in memory. ( It has to hold all the shadow maps ).

If you mark your lights as static, but never build light, you’re basically using really bad moveable lights.

You have to choose a path and implement it fully :slight_smile:

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You mean ticking this off will make no difference between static, stationary and movable?

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Doubt there will be any performance difference at all between static/stationary/movable with static lighting disabled.

But what are you doing really, by turning that off, and then using static lights? :smiley:

Static is still default type of light even with the static lighting disabled

It is with Lumen also. I just think nobody’s bother to change the default mobility for the lights…

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