Static light not bouncing

The floor material is almost fully reflective, though the ceiling material isn’t. They’re the same meshes except the ceiling one is flipped. It’s a modular project so the tileable meshes (walls, floor, etc.) are one-sided.

All imported meshes (props included) and materials have almost completely black shadows in the preview window. (see attached image)

I have no reflection captures in my scene due to another issue I posted [here][2].

I have a static rect light placed, by setting the environment color in the world settings to white, and by using a static point light I do get some light on the ceiling, but still no bounced lighting. (see 2nd image)

I’d also like to add that I don’t get this issue in a room lit by directional/sky lights, using the same mesh.