I have faced with a really annoying issue and have no idea where to find its cause:
I have a scene with many static meshes. I added point light (static) and wanted to light some area but it doesn’t receive any light under any circumstances.
Feels like there is a transpatent plane that prevents to cats ligth on objects but I’ve double checked it there is none.
It is hard to describe, take a look at the screens please.
Yeah, but I if raise this red light up it won’t work, the same as the big white light.
Yeah, you right. I should thought about it. So I have directional light and sky light, ExponentialHeightFog, AtmosphericFog and lightmassimportancevolume. I don’t have any post processings and reflections. Previously I added them to play with it but then I reverted all the changes.
I’ve found out If I turn off “cast shadows” for the white light, it will light the place correctly. So I can say something casting this black shadow but I don’t know what it is and can’t find it. Can it be a bug?