yamashi
(yamashi)
1
Hello,
I am having some issues with building light info.
After building the lightmaps a few models I have get strange patterns applied on them :
![d5c528942413e78a005c81d925c2d68cd6d086e8.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)
While it looked like this before building :
![8dfc438c5d448a2c4cbdf11efdba0b88df690036.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)
I am guessing the pattern is the lightmap texture tilling but I have no idea why and how I can fix this.
Thank you for your help.
PS : I am a programmer I have little to no understanding of the art pipeline, I just hit the Build button ![:stuck_out_tongue: :stuck_out_tongue:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/stuck_out_tongue.png?v=10)
It’s your lightmap uv’s and uv’s. You’ll have to re-do them. Are you using Blender?
Take a look at this thread: https://answers.unrealengine/questions/45196/strange-texture-artifacting.html
- lightmap UVs are overlapping -> recreate it
- make sure that you use the right lightmap coordinate index
yamashi
(yamashi)
4
Apparently nothing is overlapping so I am looking at the coordinate index, thanks ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=10)
Then just set it to “1” so that the UE4 is using the right uv for the lightmap -> this will solve your problem ![:smiley: :smiley:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/smiley.png?v=12)
yamashi
(yamashi)
6
It did solve the issue, I had to tick the “Generate UVs” as well now everything works great ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=10)
Thanks a lot for your help !