Static Destructible Mesh?

I have started with the 1st person bp and made a a destructible mesh, adding a line trace by channel and add damage node removing the projectile for testing which to a degree works i can shoot the destructible mesh and it does break apart however it will move as though it has physics on it yet it does not. How do i create a static none movable destructible mesh that doesn’t move? I have created a fence from two pieces that works together fine but i can knock it over as well as break it and i want the posts to stay fixed and only break? Any help as always appreciated cheers guys