Static camera to spectator camera

Hello,

I have different button which are relative to different cameras. One button should go to a
spectator camera be able to fly around an area.

I can’t find a tutorial which can explain how to manage to switch from a static camera to a spectator camera via a button on a widget.

If anyone have an idea, would be great to share

thank you!

cameras needs to be on different actors. two camera components on the same actor wont work.
then you need to blend the cameras which i think you know how to already (otherwise How to set view blend between two cameras within the character blueprint? - #2 by Everynone)
or possess the other pawn. (you can have an spectator pawn and a regular pawn)

hello,

thank you for your feedback…

I have widget with two buttons

One button send the user on a static camera in the scene
Another button should send the user on a camera to let him fly around the scene