dvg75
(dvg75)
1
Hello,
I have different button which are relative to different cameras. One button should go to a
spectator camera be able to fly around an area.
I can’t find a tutorial which can explain how to manage to switch from a static camera to a spectator camera via a button on a widget.
If anyone have an idea, would be great to share
thank you!
nande
(nande)
2
cameras needs to be on different actors. two camera components on the same actor wont work.
then you need to blend the cameras which i think you know how to already (otherwise How to set view blend between two cameras within the character blueprint? - #2 by Everynone)
or possess the other pawn. (you can have an spectator pawn and a regular pawn)
dvg75
(dvg75)
3
hello,
thank you for your feedback…
I have widget with two buttons
One button send the user on a static camera in the scene
Another button should send the user on a camera to let him fly around the scene