How to set view blend between two cameras within the character blueprint?

See here first:


[…]flip-flop A sets the new target to a
child actor that contains a camera
(this is where the problem is)

Blending to Child Actor Component’s Actor will send the camera to that actor’s component’s location. Is the child actor component offset at all? Is the actor’s camera offset? How many cameras does the child actor have, more than one?

This works well:

It works well until you interrupt the interpolation, that is. You will get much more control over the movement if you either:

  • have 2 cameras and interpolate between them manually
  • move 1 camera between 2 preset locations

vInterp To or Timeline + Lerp combo will both work nicely here.


tl;dr: Set View Target with Blend is evil.

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