static and dynamic rendering Problem on Mobile

Hi TJ,

There’s likely something in your scene that is still not quite setup correct. Do you have a test scene that can reproduce this problem you have here. I think it’d be easier to take a look and give you some feedback.

Checking this in a scene that I already had as a test use didn’t show this problem. It’s likely something simple like you have the actors in a Blueprint that has it’s mobility set to movable even though the static mesh components are set to static. That’s just one possibility I can think of off hand.

Tim