StateTree not react to event

I send event from mass processor to state tree.
But transition not happened.

FStateTreeInstanceData* state_tree_instance_data = state_tree_subsystem->GetInstanceData(fragment_state_tree_instance.InstanceHandle);
state_tree_instance_data->GetMutableEventQueue().SendEvent(this, event_tag);

Hello Hardway!

Are you also sending a signal for the entity using the StateTree via MassSignal’s SignalSubsystem? MassStateTree only ticks/evaluates when it receives a signal.

-James

i solved. I send signal from task.

FGameplayTag event_tag = FGameplayTag::RequestGameplayTag(FName("Nav.Path.Rebuild"));
Context.SendEvent(event_tag);