StateTree bug

So I followed the StateTree Quick Start Guide and ran into a bug. (StateTree Quick Start Guide | Unreal Engine 5.3 Documentation) During step 5 of creating new StateTree Task, the guide says to put in the category of the Actor as “Context”. I put it in, follow the rest of the guide and I run into a problem where the object doesn’t disappear even though it should, so I double check and triple check and nothing is wrong. I decide to just recompile everything and give it a last shot before I redo the entire thing, and voila it suddenly works. For some odd reason, while the StateTree of the object itself, does update the “variables” of its’ tasks, I guess there is some unseen internal flag that keeps the previous settings, and the only way to clear those old settings is to hit the compile button. The StateTree also doesn’t let you know that it needs a recompile because of new variables, or that any changes were made, it just sort of stays the same, no asterisk to show a change has occured. Same thing happens the other way around, now that the StateTree has internal values that allow the object to disappear, I go back to the Task itself, and remove the “Context”, revert it back to default category, at which point if you look at the StateTree, the task’s variable dropdown menu should be empty, hence the object shouldnt be able to disappear because there’s no proper communication, however if you don’t hit the compile button, it will keep the old settings that now ALLOW that object to disappear. And again, if you hit the compile button, it will stop working. Hopefully I’ve described it in a clear enough manner.

Another completely different bug that I ran into now, is if I remove the Debug Text Draw, and/ or Delay Task, my custom StateTree Task that I made with the tutorial doesn’t execute whatsoever, it doesn’t even enter it from what I can gather with my limited print string debugging. The moment I add a delay task, but set it to 0 seconds and having made no other changes, my StateTree Task suddenly executes properly. Seems like the entire StateTree system is filled to the brim with bugs. And that’s just bugs I get by following the tutorials.