State Tree Feature Request - Possible to change name of FStateTreeNodeBase::Name

As it stands, it is impossible to rename a given task written with C++.
The name is correctly serialized, but hidden with no option to change it.

/**
 * Base struct of StateTree Conditions, Evaluators, and Tasks.
 */
USTRUCT()
struct STATETREEMODULE_API FStateTreeNodeBase
{
...
/** Name of the node. */
UPROPERTY(EditDefaultsOnly, Category = "", meta=(EditCondition = "false", EditConditionHides))
FName Name;
...
}