I’m looking at a little higher poly assets that I will ultimately instance in dense populated scenes consisting of natural elements (greens/rocks/leaves/branches/weeds/etc).
I’ve thought about how one might build a pretty exceptional scatter system using blueprint or otherwise an editor plugin.
I want to achieve this effect or close enough to it:
I’ve seen some pretty gorgeous outdoor work happening in the community however I really want to contribute and raise the bar. Foliage geometry commonly feels paper thin and geometrically coarse. With some r&d into how fleshier assets can be rendered (instanced) in large amounts I can probably begin exploring a high-level object scatter system.
Does anyone have any insight into existing work in this direction? Some examples perhaps to get this big ball rolling?
Cheers.