The RTX Raytracing is very cool, but that’s out of question for games in the next few years (at least as a full solution for lighting).
After a few years something was done with the “blocky” shadows (Dynamic shadows artifacts - Feedback & Requests - Epic Developer Community Forums), but still doesn’t seem to be fully solved.
So what about PCSS? It’s been in the engine for a long time now but it still doesn’t seem to be “out of beta”. If you ignore the obvious issues, it actually looks and works pretty good. But those issues still make it unusable. Kalle Hamalainen made some fixes and optimizations ( + Percentage closer filtering improvements. - Frame Comparison - Screenshot Comparison made easy) but that seems to be ignored by Epic.
Is there any info about this from Epic? Maybe in one of the video streams or other channels?
It starts to feel like Unreal Engine is getting neglected for general/indie game development. There is some stuff done because of Fortnight (which usually doesn’t mean many medium/higher end features) and than it seems to be all for Visualization and “Hollywood”.