Stat Powerup Device "Stat to Apply" dropdown menu fails to populate many Stat Creator stats

Summary

Stat Powerup Device “Stat to Apply” dropdown menu fails to populate many Stat Creator stats.

If there is a limit it needs to be documented AND flagged in-editor and not just leaving the user wondering why the device’s menu is not working correctly.

What Type of Bug are you experiencing?

I’m sorry I mis-selected AI here and now it’s a text block instead of a drop-down menu. My bug is with the UEFN editor, specifically devices (Stat Creators and Stat Powerups).

Steps to Reproduce

Please a reasonable number of stat creators and corresponding stat powerups.

I have 18 showing out of 24? And it’s not consistent, it seems to favor those I have set to team (vs player) and those that trigger on level up, but for the same stat it’ll show 2 or 3 out of 4 (player vs level vs team vs team level).

All the Stat Powerups are set to ‘any team’ and all the Stat Creators are set to Invert Team Selection.

Restarting the editor, creating new Stat Powerups fails to incite the editor to correct itself.

Expected Result

Stat Powerup Device “Stat to Apply” dropdown menu populates all existing Stat Creator stats.

Observed Result

Stat Powerup Device “Stat to Apply” dropdown menu fails to populate many Stat Creator stats.

If there’s a limit the engine fails to alert the user. Whatever’s happening it’s failing silently and this bug brings projects to a dead in the water state.

Stat Powerup Device also lacks the standard, ‘Invert Team Selection,’ option.

It seems though even though it’s a scroll box and there’s no reason for it to cut off, it does cut off before listing all Stats. Similarly to wherever it gives options for, “team 1, team 2, monsters, and something else,” (I forget where, but fails to acknowledge team indexes–a microcosm of the editor’s schizophrenic nature) this is incredibly outdated? and fails to serve it’s intended purpose at least to the completion of a project.

Affects Versions

5.8

Platform(s)

Windows

Additional Notes

The reason I have it set up this way (stat creator teams inverted) is because the 2-team lock on only some parts of the editor (which as mentioned fail to respect or acknowledge the existence of team indexes) forces me to, in order to get proper 3-team dynamics. Really, at least 2 parallel issues here, and the lack of team inversion option on Stat Powerups could be called a third. It’s clearly not my setup that’s the issue or nonfunctional because the ones that work, work, and they’re clearly within the bounds of the device’s logic, it seems it just can’t remember a correct or adequate number of things?

It would also be really helpful to productivity and alpha testing your editor if this dropdown list were sorted in the standard alphabetical way. This is true of a few other places in the editor as well. Nothing should be randomly sorted. Sorting options (eg most recent or alphabetical) would be the modern standard, and truthfully semantic and boolean search options would be the true modern standard and the minimum standard becoming of your company’s revenue margins.

Discussion (Broader)
One of these days I’m gonna sneak past these bugs and get to spend the majority of my time on productivity instead of bug hunting… not be made dead in the water by an incorrectly or incompletely programmed fundamental feature of the editor. Literally sitting here again dead in the water waiting on a basic feature to be programmed correctly… This is why people aren’t making good games for y’all.

Strangely, I have the same number of Stat Creators listed on the Stat to Apply dropdown of the Stat Powerups as I do Stat Creators (24 atm). So, the numbers match, but the devices available are wrong. It has things on there that do not exist, all ending in “(level)”. I guess they do technically exist by rite of the stat creators existing, but there’s nothing being triggered for level-up on these and it’s obviously programmed incorrectly if it’s showing these but not other BASE stats that also exist and are being called. The “level” bit cannot exist without the base stat, derp. And yet in the editor’s defective mind, it can and does.

My settings are correct; apples to apples. The lists are not working correctly, are showing “levels” for base stats they’re failing to show.

Accolades limit is super petty, by the way.

Discussion(Broader)
Room for improvement with the petty accolades limit; another mircrocosm of the reason why you don’t get very complex games and are famous for not being the editor for anything even slightly complex or ambitious beyond graphics. We could have funded that 20% of your staff if your company’s priorities were not bent in half and you gave bare min. “enterprise” level attention to correctly programming the editor’s basic features, let alone these QoL and ambition-enabling things like reasonable accolade limits.

Instead we were told to program sabers ourselves, that doesn’t work either in prefab form or granting them via Verse or the actual powers working correctly… were told to animate droids ourselves, that doesn’t/those rigs don’t work correctly like those I’ve worked with on everything else (again–like we wanted saber items and not a wrong coding lesson and scene graph code snippet which btw is frought with errors, a terrible look for the owners of a proprietary language–we wanted NPC’s, not this worthless stuff that doesn’t animate correctly in your scene graph editor that doesn’t work correctly either as it’s obsessed with moving stuff without user permission and setting only PARTS of things to mobile vs static and yeeting those PARTS of things across the map during transformation, back to origin I guess, without any of their other parts, eg LAAT body or interior without any of the other parts)… It is amazing how hard y’all can simultaneously over- and under- engineer. It’s like a constant shareholder con, if I had to blindly point to a flavor. Just listen to the people using your editor. We are not wrong and haven’t been for years: This thing is still in alpha testing state and that’s being so generous, and there’s really nothing else your company needs to be working on if it takes resources away from getting this editor to a professional standard.

You cannot simultaneously blame users for not propping up your company’s greed margins AND metaphorically beat them like orphans with your inaction every time they beg you to fix something for years. More people need to be working on these bugs. Please sir, may I have some more [basic function]?

Deleting some stat creators did cause some that were missing to show up on the dropdown, but not all, and I’m down to 18. 18 would be an even much more pathetic and petty limit than your accolade limit. In any event it would need to be documented and flagged in the editor instead of wasting users’ time tryna diganose your software for you and figure out what the problem is. But, these stats HAVE all appeared in the past, and it’s still showing levels for base stats it’s failing to show, so however it’s not-working, it’s also not-working inconsistently.

It’s still showing stats for stat creators that were deleted even after re-starting the entire editor.

Doesn’t help that it’s too schizo to keep track of icons correctly. I can select a stat on the powerup’s dropdown and it’ll get the icon, color, target number, EVERYTHING totally wrong. Icons wrong, lists wrong, total chaos and incoherent dysfunction. How has this flown this far? My settings are correct (apples to apples).

Discussion (Broader)
This software is so pathetically not ready for release and the pathetic part is how obstinately and obnoxiously your company refuses to address that with correctly resourcing y’all who are taking care of some VERY RELATIVE FEW of these bugs VERY SLOWLY (usually never–or does the ground collide correctly in Lego now, copy/paste works correctly..?). Y’all need people on this stuff, not sculpting or polishing newer stuff that’s gonna be broken on release and be left broken too (some solid examples dropped with sabers and droids but we can talk about how physics breaks all the physics in the game that actually matter and how y’all think it was appropriate to close that ticket?).

Edit: The hypothesis below was ruled out. Not an unspoken character limit or a device limit, apparently, so there’s zero coherent reason why this isn’t working.

Interesting. I suspect the issue is that this was substandard-ly (by your company) not tested at all, and so items beyond a certain character limit (which the editor fails to specify–self-flagging and btw documentation are standard despite being almost entirely missing from your editor… y’all please get to a professional standard as a company) are hidden and the editor isn’t intelligent enough to say so. Just a hypothesis, but shortening one of the titles (the longer version was within char limits obviously or it wouldn’t have saved) DID make the stat appear in the list, and re-lengthening it DID make it disappear again. It seems like yet again you editor fails are absolute-bare-minimum self-flagging and as usually instead of what could have been 2 seconds, you just wasted a ton of my time.

The character limit needs to be stated in bare min professional level documentation and vastly more importantly in the editor.

Discussion (Broader)
This is what your software is more famous for than anything else is making everything take as ignorantly longer than necessary as possible to accomplish, for absolutely no reason. Thanks again to the whatever firekeepers were responsible for lack of common sense non-negotiable features (eg self-flagging, documentation, basic function) and total failure to test this dumpster fire before rolling it out, not even offering the players you expect to test it for you bug hunting fees. If you look just beneath the surface, all of these bugs are really just few bugs in your company’s core priorities and how you treat your users, creators, the people doing most of your testing and virtually all of your documentation for you. This is a flaming clown car dude pull over and reassess.

Nope it’s not a character limit either. No actual idea why editing ones made them appear/disappear seemingly based on title length, but I couldn’t reproduce this with others. Zero coherent reason why this isn’t working.

Discussion (Broader)
Just a mysterious dumpster fire I guess. Y’all keep making a big deal about the pretty colors it produces though I can only sniff so much of this stuff. Zero idea why this device has a negative IQ but I’ve wasted my time and work deleting a bunch of them and it’s still showing deleted ones, wrong (previous) names, and not showing all my base stats even some which it’s showing levels for (levels can’t exist without base). Your editor is a schizophrenic dumpster fire. This isn’t suitable for a middle school project my dudes please, n I’m done with unpaid product testing for the day. Going to work in a more productive/finished/functional/professional/ACTUAL-“enterprise” software for awhile.

Inb4, I’m right, not mean: Treating your users this way–not my calling you out on it (as a company, not individual developers)–is what’s mean, and sad, and substandard, and why 20% of y’all got fired, cuz this trashpile most people can’t work with let alone pad your profit margins with, and it’s NOT a learning curve or a market issue. So tired of every third thing being the new least coherent thing I’ve ever seen (and I lived in Florida for years y’all). Every other basic feature has or IS a bug and should by all historical measures be expected to be left crawling around and eating our foundations for years. I wanna do MY job y’all not do your company’s job for free cuz it refuses to delegate an adult amount of resources or staff to these problems that need solving. All hail the next new golden artifact being bolted onto the dumpster fire before the basics like copy+paste work though…

What do y’all tell Tencent’s people when they show up, for real? Is… Is somebody in the c-suite really not bright enough to connect the dots between the garbage state of the editor and it’s disenfranchisement of creators… and all that extra-extra money they said they weren’t making..? We could be making y’all money, vs trash like brainrot (but, brainrot is about the level of complexity that the state of your editor enables creators to accessibly or reliably or possibly achieve). It’s just confusing cuz y’all blame us, but also make SURE nothing we’re expected to use works even at a base level… Market this to us and simultaneously make sure it’s unusable, that one would almost have to be a ward of an asylum (or a strong candidate) to say this design meets basic sense criteria, after 5 min or 5 months (or 5 years, about how long some bugs have been left). It is not bugs, it is missing elements of design sense (basic self-flagging alone–the editor having a clue what’s going on and reporting it at the intelligent time to report it–could turn 100x user time waste into just a normal amount of time, yknow, seconds).

Yknow that comment that Palantir megavillain bro left on that one kid’s project who kind of emulated the aesthetics of Palantir? Yeah my version doesn’t lack data synthesis (or what he cringily called “fusion”). I can connect millions of data points across thousands of categories drawing from global OSINT data to detect subtle patterns and predict events ahead of time, and your editor can’t tell when a user is violating a rule, and tell the user? Really? It can’t say where it hurts? That is childish, there’s no other way to characterize it. Or, it doesn’t know what the rules are? Or, thinks they’re different here versus there–or they ARE different here versus there (eg some devices or settings only recognize a 2-team setup and not team indexes)?

I can say where it hurts. It’s some level of management that just does not care about creators or the editor being correct or this would be pummeled with money until fixed. It’s soo confusing cuz, I thought we were supposed to be making them money but I mean we still can’t copy/paste. Come on y’all. Who in your c-suite do I and some’f my more charming friends need to be Tweeting about how grossly unaddressed 1000 basic functions in this editor are, to get y’all a championship hockey locker room, the AI assistant from Orbital Children, and the monitor setups from Swordfish? I will work for y’all for free if I just get a Youtube video where I get to list the bugs I fix in a press-conference style lol, please. T.T There’s a shared liability in sunken cost fallacy when y’all implied so hard that this was suitable for use lol. Y’all deserve press conferences that are fixing bugs but man Epic needs a perspective and priority shift and y’all need more engineers on bug busting and user interface, honestly wouldn’t even mention documentation is ~20% done if those 2 things were solid I always try before I read the instructions anyway.