stasis_args working?

o/

Are stasis_args working ?

EDIT: They do work but here’s how:

The “AllowFalling” one worked for me.

PutPlayersInStasis():void =
        #put all players in stasis
        for(Player:GetPlayspace().GetPlayers()):
            if(Character := Player.GetFortCharacter[]):
                Character.PutInStasis(stasis_args{AllowFalling := true})```

This allowed the players to fall if they were put in stasis while still in the air.
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This video shows how to use the stasis_args https://www.youtube.com/watch?v=5nweT23cz1Y&ab_channel=PiEqualsThree