o/
Are stasis_args
working ?
EDIT: They do work but here’s how:
The “AllowFalling” one worked for me.
PutPlayersInStasis():void =
#put all players in stasis
for(Player:GetPlayspace().GetPlayers()):
if(Character := Player.GetFortCharacter[]):
Character.PutInStasis(stasis_args{AllowFalling := true})```
This allowed the players to fall if they were put in stasis while still in the air.
This video shows how to use the stasis_args https://www.youtube.com/watch?v=5nweT23cz1Y&ab_channel=PiEqualsThree