Starting Game and then Ending Game in Live Edit resets scale and rotation of all placed Blueprints.

Summary

When a game is started through the ‘Start Game’ button in live edit and then the game is ended using the ‘End Game’ button in live edit, upon the map resetting, all blueprints/props’ scale and rotation are reset. This does not seem to reflect in the UEFN viewport, only in Live Edit.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Build something in a live edit session using Prop Blueprints or something from a Fortnite gallery. Rotate or rescale what you use. Start the game through the Fortnite escape menu. End the game. When the island resets, everything you rotated and rescaled will be reset to the default value (Scaled to 1.0 on all axis, Rotated to 0.0 on all axis). This does not seem to reflect in the UEFN viewport, only in Live Edit.

Expected Result

Build something in a live edit session using Prop Blueprints or something from a Fortnite gallery. Rotate or rescale what you use. Start the game through the Fortnite escape menu. End the game. When the island resets, everything you rotated and rescaled will be unaffected.

Observed Result

When the island resets, everything you rotated and rescaled is reset to the default value (Scaled to 1.0 on all axis, Rotated to 0.0 on all axis).

Platform(s)

PC

Additional Notes

Video of the observed bug: Fortnite_05zg3i3WbvMDSrosNAKH70.MP4 - Google Drive