Starter content materials stretching on template project's geometry

Hello,

when i drag and drop a material from the starter content onto the walls of any basic template project they get stretched to fit the object. I want them to tile according to the size of the object they’re applied to. I want to drag and drop a material onto a template project wall and have them appear like regular walls, i.e. not made of streched, giant, ridiculous stones. I tried messing around with the blueprints but to no success. Im certain theres some simpler way to handle texture/material-scaling/tiling/stretching, so i wonder where to find it?

Im using version 4.8 and 4.9 of the editor. Thanks for your time.

-bas

You need to adjust Texture Coordinate values in those materials. Since every object has a unique UV layout textures tile differently.

i accidentally postet this question twice instead of editing it. the other thread yielded the solution. thanks for your answer!