I’m struggling to make an existing VR Project multiplayer ready and this won’t be my last question on this topic but i’ll start with the small things.
So my character has a collision sphere following the camera and when ever it overlaps geometry the screen fades to black until it’s not overlapping anymore.
This works fine in singleplayer but in multiplayer the camera fade affects all players whenever one of them is overlapping geometry. Obviously this should only happen to the player who’s actually overlapping.
Hi, i have the exact same issue with the fade in MP, i hope we can find a solution for this issue or a workaround to use some effect similar to the fade that affect only the player that have the overlapping.
Regards, Mauricio