Hello everyone,
First-time poster here — and of course it has to be the noob question of them all.
Why does my Start button refuse to load my custom level?
Before anyone asks: yes, the button does work. It just hates my level specifically.
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Summary (a.k.a. My Confusion)
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Button input works
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UI logic works
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Default UE levels load fine
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Only my custom level refuses to load
I’ve spent roughly 6 hours today fighting this with YouTube, google, and ChatGPT, and I’m clearly missing something fundamental (or Unreal is gaslighting me).
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What I’ve Tested (a.k.a. Me Arguing With Unreal for 6 Hours)
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Button fires correctly
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Tested with
Print String -
Yep, “Hello” shows up loud and clear when clicking Start
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Default level test
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Using
TB_ThirdPerson -
Works beautifully. Unreal clearly knows how buttons work… just not my map.
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Level name / spelling
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Copy-pasted the level name
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Duplicated the level and renamed it to
TEST -
Still refuses to load (so yes, I can spell… unfortunately)
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Project Settings → Maps & Modes
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Startup Map:
MainMenu_Level -
Game Default Map:
FurFunFugitive -
(Yes, AI-generated name. I have no creativity, only destruction and depression.)
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Content Browser
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Level exists
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It is not imaginary
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It lives where levels usually live
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Button events
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Tried both OnClicked and OnPressed
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No difference, no joy
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Remove from Parent
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Screen goes black for a second
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Then pops right back to the Main Menu UI
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Clicking again looks like it tries to load… but nothing happens
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World Settings
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Checked GameMode assignments
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MainMenu_GameModeis set where expected -
Nothing obvious screaming “THIS IS BROKEN”
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Open Level node
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Tried Open Level (by Name)
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Tried Open Level (by Object Reference)
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Same result: custom level will not load
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Packaging settings
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Added both
MainMenu_LevelandFurFunFugitiveto:- List of maps to include in a packaged build
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Still nothing
