Starry night sky through a HMD

Hi!

I’m using Unreal Engine 5.3.2 to develop a VR game.

To show the night sky I’m using this image for a Sky Dome:

The problem is that the stars don’t look very nice in the HMD. Maybe because they are too small and the sky is dark.

How can I improve the way I see these stars?

By the way, I’m using HTC Vive.

Thank you.

I would probably not use a texture for it because in VR you need quite a big texture for it to look sharp. Probably in the shader I’d use procedural noise where the highest peaks in the noise are considered “star” and the rest is rendered black. It would be nice to add a bit of a glow so they don’t just look like white pixels