Star Wars Prop Sets are actually Static Meshes instead of Props

Summary

Because these assets are Static Meshes and not creative props, you can not spawn/despawn them like normal walls. This is currently making my procedural generated roguelike impossible because I cannot despawn any walls or floors.

This is happening on most of Star Wars building props not just Hoth.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Use any prop definition and drag it into the world.

Expected Result

You’d expect them to be a creative_prop so they can be used in Verse.

Observed Result

They are just static mesh actors.

Platform(s)

PC, Xbox, PlayStation, Switch, Mobile

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It wouldve costed them too much money to right click → convert to prop. Atleast they are still suing apple. Money well spent

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Yeah, I don’t understand how QA doesn’t catch this

If this is actually a bug and wasn’t intentional then idk. There is no hope for the team behind UEFN. I mean for one of your biggest IP launches how are yall shipping static meshes instead of creative props.

The status of FORT-1090945 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.

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