Summary
Because these assets are Static Meshes and not creative props, you can not spawn/despawn them like normal walls. This is currently making my procedural generated roguelike impossible because I cannot despawn any walls or floors.
This is happening on most of Star Wars building props not just Hoth.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Use any prop definition and drag it into the world.
Expected Result
You’d expect them to be a creative_prop so they can be used in Verse.
Observed Result
They are just static mesh actors.
Platform(s)
PC, Xbox, PlayStation, Switch, Mobile
