STAR WARS™ Lightsabers and Force Powers in Fortnite | Fortnite Documentation...

Summary

The directives for using /Fortnite.com/Items/Lightsaber/StarWars and using { /Fortnite.com/Items/ForcePower/StarWars } both produce errors when building verse code. They also appear as red squigglies in the text editor.

C:/Users/myusername/Documents/FortProj/MyStarWarsProj/Content/lightsaber_device.verse(6,9, 6,48) : Script error 3587: The identifier 'Lightsaber' in /Fortnite.com/Items does not refer to a logical scope. Possible segments are StarWars, Acorn_Creative_V1_Common, ActivePowercell_Creative_V1_Epic, AdhesiveResin_Creative_V1_Uncommon, AirStrike_BR_CH1S9_Legendary, AlienNanites_BR_CH2S7_Common, AmmoArrows_BR_CH2S6_Common, [...] Wood_BR_PreSeason_Common, ZeroPointFish_BR_CH2S5_Rare, ZeroPointPretzel_BR_CH2S8_Uncommon

The code used is taken directly from STAR WARS™ Lightsabers and Force Powers in Fortnite | Fortnite Documentation | Epic Developer Community.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Copy the code from STAR WARS™ Lightsabers and Force Powers in Fortnite | Fortnite Documentation | Epic Developer Community
and paste into your vscode.

Expected Result

Expected code to build. Expected using /Fortnite.com/Items/Lightsaber/StarWars and using { /Fortnite.com/Items/ForcePower/StarWars } to import.

Observed Result

using /Fortnite.com/Items/Lightsaber/StarWars and using { /Fortnite.com/Items/ForcePower/StarWars } did not import and caused errors when building verse code.

Platform(s)

Windows

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Ok, so it seems that the docs weren’t updated with the changes outlined in the ecosystem update.

I’ve changed the problematic import directives to:

/Fortnite.com/Weapons/StarWars
/Fortnite.com/Items/StarWars

That seems to have fixed the issue.

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