So, in making a daytime system blueprint, I ran in a bit of a snag.
I’m trying to make a skydome with stars on it, and i want to make this stars twinkle (make their intensity pingpong from one to zero).
I made a skydome material with a star texture and I mostly figured it out.
The problem is that I don’t want for these stars to twinkle all at once, but at different paces (at least three)
You could lerp (or multiply) the stars with a cloud texture that scrolls very slowely.
example of a cloud texture: observerzparadise.com
and connect that to emissive, that way it looks like random stars are randomly twinkling.