Hey Everyone,
I am working with a small team on a horror game set on beautiful sardinia. Our game heavily relies on darkness to convey the fear of the unknown response. But we have a problem. Using LUMEN the game turns everything brighter when standing inside of the volumetric light. Even in the far distance. That is actually the opposite of what should happen as the eyes should be adjusting to the bright light source in front and make everything around look way darker.
Is there an easy fix we are not seeing here or is the answer just: “That’s just LUMEN.”
Thank you for your time to read this. Here are 2 screenshots showing the problem in-game.