Standalone VR. Quest. EOS + Meta services. Server travel not working.

I use

sample, based on Epic Online Subsystem (EOS).

I can create session (testroom) as host, and i can join remotely as client. Players see each other. Let it be SceneMap1.

I want to switch map, and keep host and connected client(s) on SceneMap2.

When i try switch map by any of this nodes, session just ends, and throw me at game default map. (Server Travel from Advanced session plugin)

EOS log is following

  • Application Entering Background / Quitting
  • Attempting to Destroy Session testroom
  • Application entering foreground
  • Destroyed session testroom

Why my session is destroyed?
How to fix it?