I use
sample, based on Epic Online Subsystem (EOS).
I can create session (testroom) as host, and i can join remotely as client. Players see each other. Let it be SceneMap1.
I want to switch map, and keep host and connected client(s) on SceneMap2.
When i try switch map by any of this nodes, session just ends, and throw me at game default map. (Server Travel from Advanced session plugin)
EOS log is following
- Application Entering Background / Quitting
- Attempting to Destroy Session testroom
- Application entering foreground
- Destroyed session testroom
Why my session is destroyed?
How to fix it?