Hi Epic!
I’ve encountered an issue with Unreal this morning when there are no audio devices available to play sound, or
“-nosound” is specified in the launch params.
I think having startup movies is a requirement for this to happen, since I can run the game inside of the editor just fine.
Repro steps:
1: Make sure your launch parameters are -nosound or there are no audio devices available
2: Have at least one startup movie
3: Configure the movie player like so:
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
bMoviesAreSkippable=False
+StartupMovies=*MOVIEGOESHERE*
4: Launch standalone
5: Observe how the game never displays any intro movie
The problem does not occur when bWaitForMoviesToComplete is false
I hope I’ve provided enough info for you guys to go on, I haven’t tested this in a fresh project.