Hello, I would like to know if I can create indentation((little holes, broken parts) on Stairs, Walls and Ground using Unreal Engine 4? Or do I have to create all kind of walls, all kind of stairs and all kind of floors first on Autodesk or blender and then import all of them to Unreal engine? I would kind of feel like, like Im creating a little game with something else, Like I would use a shoe to cut my bread, when I have nice and clean knife lying on the table, but I cant use that clean knife, because I dont have any hands to hold it so Im using my shoes that are on my feet. I can enjoy my bread only by cutting it with my shoes that are on my feet,
First, I want to create right geometrical forms and then deform them, change shape a little using Unreal Engine 4
Here is little example: Walls, stairs - Album on Imgur
Is it possible? Im kind of new to Unreal Engine and thank you for taking your time reading this.
We do have a geometry editing system inside of UE4 but it is intended for blocking out your level and should be replaced with custom meshes created in 3d modeling software.
Take a look at the link below for more info on the correct pipeline to create assets for UE4.
Another tutorial that goes through the process step by step.