I am creating a scene of a reconstruction of a building torn down in the 60’s which features three stained glass windows.
The material I currently have created has finally got the colour of the glass to effect the light rays coming through it.
It even produces shadows from the non transparent leadwork, BUT it does not colour the shadow cast.
It does not need to be dynamic, but that would make fine tweaking the scene lighting much easier.
The current scene with window.
The material itself. Currently very simple.
Does the Unreal Engine 4 currently support coloured shadows from transparency’s?