Hello.
Im trying to stack the texture in my 2nd uv channel ontop of the 1st channel…
My 1st uvchannel uses a 4k texture and the 2nd one a 512px.
Im NOT trying to blend the colors. what i am trying to do is something like layers in photoshop.
I tried many ways. i tried creating mat functions etc. layered material.
I have two posts about the somewhat the same subject but always posted in wrong section. 1,2
So i try again.
Reading the article dectiption about layering materials, found here.
Quote:. “The result is a way of layering textures that simplifies the traditional method used by designers.”
I also tried to dig around the docs. but again. it seems to be Blends only. which will give a mixed result of both textures. depending on blend type.
Im not sure how to masking for this properly. Because i have several face. not only daffy duck.
so i really dont want to end up with N 4K texures.
Here is what i am trying to do.
And here is how it looks in ADK/~UE 4.5.?
Can anyone give a quick example. Been at this for days now without luck.