SSR: Problem with blobs by teleporting

Hello UE4 Users!

I am trying to make an assembly line. So lets say I have 100 trays. Now I want to move them forwards 2 seconds and then let them jump back to the original position.

This makes the illusion of a moving assembly line… BUT Screen Space Reflections has a problem with that. As you can see in this youtube video, the reflection blobs the moment the trays (or boxes in the video) jump back.

I tried some Console Commands and activating r.ssr.cone removes the blops, but the reflections are very noise…

https://youtu.be/JX1F14qDS08

Is there any way to get rid of the blobs in this scenario of teleporting objects?

So no solution for this problem in sight…
For now i am using a workaround. Loop Animations done with the Vertex Animation Tool workflow do NOT have a Problem with SSR blobs.