While i read many articles about SSR, the same answers always comes up, the cutoff of SSR on the borders of the screen is correct, as SSR reflects what is on your screen.
Look at the image… if this were true, it would not fade away while the object is on screen, the fadeout should take place out of screen when the object is also out of screen.
What do you think?
I think they should fix this into fading away out of screen, it looks unatural as well.
Another trick is to create larger buffer and view the center in screen.
This gives more area for the SSR to work, although the performance penalty is quite heavy. (can look very nice though.)