I’m wondering if it would be possible to increase the size of the screenspace reflection capture calculation areas to get rid of the fairly annoying “fade in” effect of screenspace reflections? You know, when you rotate the camera you can see the reflections fading in and out at the edges of the screen, which doesn’t look very nice.
My thinking is that maybe it would be possible to have a slider that increases the SSR calculation area to expand beyond what is shown on screen, and add something like 10% (I’m just guessing at the exact numbers here, but it should be fairly easy to to see how much is needed) extra on each side which is not shown on screen but is used to calculate SSR. I know it would be more expensive to calculate, but we’re in the position of being able to get our customers to buy the hardware needed, and for our projects it would probably be worth the cost, since a standard project we make usually render at above 120 fps steady in VR mode anyway. Many times we make prerendered videos, and don’t mind if it takes a little more time to render.
I hope the image below illustrates what I mean.