While running on windows with default RHI=Vulkan, the engine crashed with error
!TShaderMapRef<anonymous namespace'::FSSDSpatialAccumulationCS>::TShaderMapRef<anonymous namespace’::FSSDSpatialAccumulationCS>() […\Engine\Source\Runtime\RenderCore\Public\Shader.h…]
The project works fine on DX. The error looks like an existing issue
But did not find the resolution page. Does anybody know how to solve the issue?
Thanks a lot